
My first major shipped game. I started it after college in 2020 and somehow got the whole thing onto Steam a year later.
Amir DayyefEnter AMIR OS
A game by Amir Dayyef

A routine inspection. Until it isn’t.
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Selected work / 2020 — 2026
Games, web projects, and the work behind them. Small worlds, strange ideas, and learning by finishing things.

GameMaker / Steam game
My first major shipped game. I started it after college in 2020 and somehow got the whole thing onto Steam a year later.

Unity / Unity course project
A short balloon-flight game I built for a Unity course, inspired by Balloon's World and dressed like a slightly cursed harvest carnival.

Unreal Engine / Steam game
The horror game I am working on now. It is darker, larger, and much more interested in making you uncomfortable.

GameMaker / itch.io game
A small side game I made while working on Pristiq because apparently one unfinished game was not enough.

Next.js / Web product
A quick family check-in for siren alerts in Israel. I wanted one clear place to answer a simple question: are you safe?
Behind the work
Amir Dayyef
I’m Amir. I’ve released games in GameMaker, learned Unity by shipping Harvest Flight, and now build horror in Unreal.
Pristiq was my first Steam release. These days, I’m interested in ordinary places that feel wrong—and the small details that make them that way.
Not everything needs to be unsettling. I built getot.app so families could check in during sirens without piecing together a group chat.
A little more about meDirect line
About a game, an opportunity, or an idea. This goes straight to me.