
INCLOSED
The horror game I am working on now. It is darker, larger, and much more interested in making you uncomfortable.
It is a bigger production than my earlier games, so I am taking the time to get the atmosphere right.
Built with Unreal Engine, Steam.
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INCLOSED is where I started taking atmosphere more seriously. I want the world to feel wrong before the game ever explains why.
Moving to Unreal gave me more room for lighting, spaces, and the slow environmental details that horror lives on.
It is still in development. I would rather show the parts that are honest now than pretend the whole thing is finished.