
Harvest Flight
A short balloon-flight game I built for a Unity course, inspired by Balloon's World and dressed like a slightly cursed harvest carnival.
The useful part was finishing the whole loop in a new engine: movement, scoring, menus, sound, and a browser build people could actually play.
Built with Unity, WebGL, itch.io.
Play on itch.ioProject notes
I made Harvest Flight in 2025 for a Unity course. The point was to stop circling tutorials and finish one small, playable thing in a new engine.
It began with the simple balloon-flight rhythm of Balloon's World, then picked up the harvest carnival, strange mascot, menus, score system, and audio around it.
I published the WebGL build on itch.io when the course project was done. It is small and a little odd, but it records the part that mattered: I learned the engine by shipping with it.